What is real?

Virtual reality is a user-computer interface that involves real-time simulation and interactions through multiple sensorial channels. These sensorial channels are visual, auditory, tactile, smell, and taste.

So what is real? Aren’t all of the factors above things which prove something is real? If I were to be asked what is real, they are definitely the qualities I would give. Personally I think this is a very grey area. There’s a fine line between what is defined as real and what technology can make us believe is real.

Here is a definition of reality hich I found in a dictionary, “Reality: the state of things as they actually exist, as opposed to an idealistic or notional idea of them.” So I will ask you this, if something can be seen, felt, smelt, touched and heard, is it real?

Google Glass, some Pros and Cons.



Hands Free: The currently most popular applications for Google Glasses are continuous hands free tasks, such as video recording, maps/directions, and clock/date apps.

Convenience: The second most obvious advantage of Google Glasses are convenience apps, such as taking photos with just a push of a button, head or eye movement, or voice command without the need of taking out a cell phone or camera from a pocket or bag, possibly turning it on, then starting the camera application, and then finally aiming the camera to take the photo.

Multitask: With Google Glasses, users no longer have to look away from the task that they are performing. For instance, drivers do not need to take their eyes off the road if they need directions.

First Person Perspective – The camera and video capabilities allows the user to capture their actual experience, first hand.


Privacy: The video and camera present a possibility for misuse. One could be recording another person in a public place without their awareness. Furthermore, people even behave differently when they believe that they could possibly be recorded. As a result, people are socially wary and even shun people who wearing Google Glasses.

Face Recognition – This technology falls under the realm of privacy and it could be misused and offensive.

Cost – $1,500 is a good chunk of money and the technology would not be available to everyone at that price. However this price is expected to come down.

 Here’s a wee video demonstrating Google Glass in action.

Facebook and the Oculus Rift

File:Oculus Rift - Developer Version - Front.jpg

As you can imagine, many oculus rift fans weren’t overjoyed when they learned of the news that Facebook had bought the Oculus rift. They imagined ad-infested versions Farmville and a less than satisfactory version of the gaming platform powered by Facebook connect. However I don’t think it is as bad as they originally anticipated. Having looked into the matter I have discovered that no, Facebook will not have this influence over the Rift. Several things were confirmed in an interview with Oculus rift founder Palmer Luckey. He confirmed than no, you won’t need Facebook to use an Oculus rift, the acquisition won’t affect the nature of the software and there will be no Facebook branding what so ever. Luckey also spoke about why enthusiasts will actually benefit from the Facebook deal. The company has been “relying a lot on the scraps of the mobile phone industry,” he stated. Facebook will not only accelerate the Oculus Rift’s path to retail, but allow the team to develop custom hardware to maximize the Oculus Rifts potential. So is it really such a bad deal? Not if you ask me!


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